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Online: 404 Resource Locations & Scavenging

The official scavenging examples point to abandoned buildings for solar equipment and old vehicles for wall reinforcement panels. These are documented source categories in Online: 404. The collected material does not establish fixed coordinates or a guaranteed resource circuit.

Official Online: 404 gameplay image, courtesy of Cornfield Games

Source: Official Steam page / Cornfield Games. Game media © Cornfield Games.

Abandoned buildings and solar equipment

The developer’s resource-reuse example describes taking a solar panel from an abandoned house. It contrasts reusing an existing object with manufacturing complex technology from raw materials. That gives a clear category of place and item to understand.

It does not identify a particular house by coordinate. It also does not establish that every house contains the same object. A category-level scavenging example should not be turned into a guaranteed spawn map.

Old vehicles and reinforcement parts

The shelter example describes removing a car door or hood and attaching it to a wooden wall. It connects a resource source with a documented building purpose. Vehicles are therefore part of the official reuse explanation, rather than merely background scenery in that example.

The source does not provide a material yield or a tool-by-tool dismantling sequence. It also does not publish a fixed vehicle location list. This guide keeps the confirmed relationship between salvaged panels and reinforcement without adding those details.

The district provides exploration context

The developer’s introduction describes an abandoned district with a town and points of interest. That gives the setting for exploration and gathering. The fan map overview provides additional district context but not a verified item coordinate database.

A map description and a loot map are different resources. Knowing that the district contains a town does not establish which building has a required component. The collected evidence does not support a fastest route or a guaranteed sequence of finds.

Match the resource to its documented use

Solar equipment belongs to the electricity example. Salvaged doors and hoods belong to the wall-reinforcement example. These uses help explain why a player would look at existing objects in the district rather than assume everything must be crafted from scratch.

The corresponding electricity and base-building articles cover those uses in more detail. Neither adds a numerical yield or an unsupported recipe. Following the documented purpose is useful without pretending to know every location.

What a location claim needs to show

No resource respawn rules or fixed coordinates were cross-verified in the collected material. A screenshot of a building alone cannot establish a guaranteed supply. For this reason, the article describes confirmed source categories rather than publishing a speculative route.

The official Steam examples are linked below. They are the basis for the specific objects described here. Use the narrower system guides to understand each example while keeping exact-location claims separate from the evidence available.

Sources

Independent fan coverage. Official descriptions and dated demo reports are identified in the article.